Blendy VJ was developed in Brazil by Roger Sodré, of Studio Avante.
Inspiration and testing by VJ Spetto, VJ Zaz and VJ Erms of United VJs.
Coded with C++, OpenGL and GLSL, using the Cinder framework.
Edge Blend and Fulldome algorithms by Paul Bourke.
All open source code used and modified for this project is available on my Github Cinder fork.
Email [ support (at) studioavante (dot) com ]
Email: [ roger (at) studioavante (dot) com ]
Software + Games: Studio Avante